<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Bugs in Amber · Texcavator</title><link>https://texcavator.dev</link><description>Famous bugs, glitches and hacks: the ones kept on purpose for compatibility, the ones people exploited, and the post-mortems of the ones that got caught.</description><language>en</language><atom:link href="https://texcavator.dev/bugs-in-amber/rss.xml" rel="self" type="application/rss+xml"/><item><title>SimCity and Windows 95</title><link>https://texcavator.dev/bugs-in-amber/simcity-windows-95</link><guid isPermaLink="true">https://texcavator.dev/bugs-in-amber/simcity-windows-95</guid><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate><description>SimCity read memory right after freeing it. Windows 95 noticed, and switched allocators just for that game.</description><category>windows</category><category>compatibility</category></item></channel></rss>